![]() it just looks much tinier, so now I have to scale the whole interface up 1.1 or 1.2. But I'll agree that the new font is not as readable as the old "high def" font on 1080p. I understand the *many* good reasons we had to give up the good ol' bitmap fonts. ![]() As a result, the character's 3rd class does not display in the character sheet. New bug?: If a character is created with too long a string in the Subrace field, the alignment in the character sheet gets a line break. I'm also happy to see the transperency bug when loading/spawning a new game in uplifted forest tileset get addressed. unintended consequences, I think, but a big improvement.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |