![]() ![]() ![]() Corrupted Aspects are the start of presenting corruption as a whole. These Aspects vary, and plenty of examples are given in the book one of the key example characters oozes black ichor everywhere he goes for his initial corrupted Aspect. ![]() Characters which come from the future must interface with Yog-Sototh in order to go back in time, and therefore they all start with one corrupted Aspect. Characters in Fate of Cthulhu are assumed to either come from the present or come from the future. One thing which is different, and which incidentally enables the aforementioned freaky Mythos powers, is Corruption. A lot of the elements of Fate of Cthulhu are very similar to Fate Core: the skill list is tweaked minimally, there are five aspects that start with High Concept and Trouble, and Stunts are tied to Refresh in the same way as they are in a Fate Core campaign. So let’s talk about how Fate of Cthulhu sets up Fate mechanics to enable the freaky Mythos powers, among other things. The use of time travel also provides one more thing that is quite important for a Mythos game: freaky Mythos powers. As is appropriate for a Fate game, Fate of Cthulhu actually gives an avenue to stop the doom from occurring, though as is appropriate for a horror game, it always leaves the door open. Call of Cthulhu was all about the downward spiral, the dread of finding out the horrible truth as all the characters died or were stripped of their humanity. The reason for this inversion is simple: empowerment. The core characters in a Fate of Cthulhu game are survivors of the Great Old Ones’ return who go back in time to prevent it from happening. In Fate of Cthulhu, this has already happened. In Call of Cthulhu, characters are investigators who, as the game progresses, get closer and closer to finding out the awful truth about the nature of reality, particularly as it pertains to one of the “Great Old Ones”, elder gods with names like Cthulhu and Dagon and Nyarlathotep, who when awakened from their slumber will enslave humanity. If you look back to Chaosium’s Call of Cthulhu, not only the first Mythos RPG but also a legendary game in its own right, you have a core gameplay loop where at least two of the Fate character properties will get you killed. Even though the Fate Horror Toolkit helped set up the system to better touch upon horror in general, Evil Hat Productions has chosen a unique spin on the Mythos at least partly in order to align more closely with the typical mold of characters in Fate: Proactive, Competent, and Dramatic. That’s right, it’s time to go 30 years in the past to 2020 and help change the Fate of Cthulhu.įate of Cthulhu is a Fate Core interpretation of an RPG set among Lovecraft’s Mythos. If you’ve seen one too many investigator go over the brink, spent one too many hours in a briefing room with Delta Green or can’t seem to get all of these Laundry Files out of your inbox, here’s another angle on Lovecraftian Mythos: Time Travel. What? We’ve talked about kitchen sink games before, and this mashup definitely edges towards that territory even while sitting firmly in Lovecraft’s Mythos. You must protect John Connor stop Cthulhu! …wait. If you have questions, thoughts or suggestions about this episode please get in touch by email or on Twitter Support the showSent back in time, you must save humanity from its enslavement by a godlike overlord.
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